Dec 12, 2007, 04:07 PM // 16:07
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#41
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
Originally Posted by Online Gamer
SO I have been looking around at MM builds but every time some says flesh golem in it a bunch of people say no get rid of it and get something usefull
WHY DOES EVERY ONE HATE FLESH GOLEM IT IS ONE OF THE STRONGER CREATURES IN THE GAME!!!!
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Well, you know how it is with kids. Whatever they like or think is "kewl" is the best thing - anything that they don't like is "junk". The truth of the matter is that there are pros & cons to using Flesh Golem - many of which have been mentioned here - and in the long run the differences are minor.
But you see, dissing Flesh Golem is one of those "leet" things that players spout off. It has more to do with being "kewl" or "leet" than the relative merits of it.
More meaningless myths:
Sundering is useless.
Rangers don't do damage.
Assassins are fragile.
Melee fighters have to have IAS.
Etc., etc. - the list goes on. If you find someone giving you advice that spouts off any of these "rulz", find someone else with a more balanced opinion.
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Dec 12, 2007, 05:53 PM // 17:53
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#42
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Frost Gate Guardian
Join Date: Jul 2006
Guild: The Pond [pond]
Profession: N/Me
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Quote:
Originally Posted by Rexion
i hope the OP isnt serious.... caps lock? turns people off, even during the mating season.
the three basic MM builds are:
minion spammers (have like 4 minion-typed skills, a heal area, heal minions, and rez)
minion bomber (has a flesh golem and a bunch of horrors, when they die they cause disease)
*NEWEST BUILD THAT I JUST FOUND* SS necro with a bunch of horrors/vampiric. that one is teh sexorz -- turns people back on after your caps lock.
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I never use flesh golem on a bomber build...that makes little sense, since you can't blow it up.
I will use it on a true minion master build (what you're referring to as a 'minion spammer' above) because of the recyclable corpse and because it is significantly more durable than the other meatshields. I would not recommend it in Hard Mode, as it no longer has the level advantage against most monsters.
It really depends on what you want. If you want pure damage, I wouldn't bring flesh golem. If you are more interested in body blocking and distracting enemies, then flesh golem may be right for you. If you are in an area that has enough corpses to support an army, but not much more, it is useful to have the recyclable corpse from the flesh golem, although not bringing an MM or bringing a bomber with bone minions is often better in these situations.
Heroes use Flesh Golem very poorly - if you're not playing the MM yourself, I would recommend bringing some other elite (probably jagged bones)
Quote:
Originally Posted by N E D M
Dont rule out this : [skill]tainted flesh[/skill]
I use on MM occasionally - might work out better on a hero tho
EDIT: That is one muscular skeleton in the skill icon, lol
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Heroes are excellent with tainted flesh if you give them the chance to cast it on everyone.
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Dec 12, 2007, 09:01 PM // 21:01
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#43
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Lion's Arch Merchant
Join Date: Nov 2007
Location: HELL!!
Profession: D/Mo
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I donty really under stand though about aura of lich... It cuts ur healt in half so when you have like 480 or whatever you go down to 240... but then it cuts all damage in half(which can be good) but when you spam Botm it will do same ratio of damage....
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Dec 12, 2007, 09:08 PM // 21:08
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#44
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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Combine it with healing breeze or mending and you will have a tough little necro. Or protective spirit and a low health build if you want to try a pseudo 55 style build.
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Dec 12, 2007, 09:22 PM // 21:22
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#45
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Wilds Pathfinder
Join Date: Jul 2006
Location: Hawaii
Guild: Clan Of Elders
Profession: N/
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Quote:
Originally Posted by Online Gamer
I donty really under stand though about aura of lich... It cuts ur healt in half so when you have like 480 or whatever you go down to 240... but then it cuts all damage in half(which can be good) but when you spam Botm it will do same ratio of damage....
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First of all, the same ratio of damage ignores the fact that the actual sacrifice number is lower. BotM (with 10 minions up) would sacrifice 120pts at 480 health, vs. 60pts at 240 health, that's pretty helpful right there (similar to the way a 55 build works).
But Aura of the Lich halves damage from all sources including life sacrifice, so it, in effect, quarters the damage received from Blood of the Master, and continuing my example above, would result in a 30pt hit at 240 health.
I believe the only thing not affected by AotL is degen. Great skill, especially if you are running with multiple MMs.
I personally prefer Order of Undeath, but need to try that Jagged Bones build for the MM hero. Flesh Golem is not bad so much as there are better elites to take than it.
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Dec 12, 2007, 09:31 PM // 21:31
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#46
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Desert Nomad
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Quote:
Originally Posted by Giga Strike
did aura of the lich used to cut healing in half?
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yes, september 29. 2005
Quote:
Aura of the Lich - Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description.
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Dec 13, 2007, 04:12 AM // 04:12
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#47
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Yanman.be
Yarrr! I got tempbanned twice.
Once for utterly obvious sarcasm, I was even helping the guy!
And the second time for again, sarcasm/trolling/pure irony but I don't quite remember what thread....oh yeah...it was a freekedoutfish's thread... "<something> isn't fun". My reply: Anal probing isn't fun either!
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they tell you why they ban you? lucky! ive been banned 4 or 5 times, they havent given me a reason yet.
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Dec 13, 2007, 04:52 AM // 04:52
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#48
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by BladeDVD
First of all, the same ratio of damage ignores the fact that the actual sacrifice number is lower. BotM (with 10 minions up) would sacrifice 120pts at 480 health, vs. 60pts at 240 health, that's pretty helpful right there (similar to the way a 55 build works).
But Aura of the Lich halves damage from all sources including life sacrifice, so it, in effect, quarters the damage received from Blood of the Master, and continuing my example above, would result in a 30pt hit at 240 health.
I believe the only thing not affected by AotL is degen. Great skill, especially if you are running with multiple MMs.
I personally prefer Order of Undeath, but need to try that Jagged Bones build for the MM hero. Flesh Golem is not bad so much as there are better elites to take than it.
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Minor point. I'm pretty sure AotL doesn't halve life stealing attacks.
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Dec 13, 2007, 05:05 AM // 05:05
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#49
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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AotL has the same pros and cons of 55ing right?
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Dec 13, 2007, 06:05 AM // 06:05
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#50
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Krytan Explorer
Join Date: Jul 2006
Location: Manchester, UK
Guild: The Sapphire Rose [TSR]
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Quote:
Originally Posted by arsie
AotL has the same pros and cons of 55ing right?
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Not to the same extent but yes. Degen and life steal will cut right through AotL and so hit you twice as hard, but with an AotL MM really you should be using health regen as your self heal (mystic regen, healing breeze, etc...) so the only thing that will really hit you hard is life stealing and there isn't a whole lot of that in the game. With AotL up you'll probably have around 200-250hp so getting hit with life steal or heavy degen won't affect you anything like as much as it would a 55.
Other than that AotL can make you very hard to kill indeed. Ever tried taking down a MM in AB who's running AotL, Dark Bond, Infuse Condition and Mystic Regen with direct damage? Let me tell you, if they have more than a couple of minions up you'll be there for a long time. And if they have a full army they can take the damage from 2 sins and an ele for a good length of time before going down. You'll have to kill every minion they have before the MM will go down, unless the damage you put down on them is truly colossal.
One of the drawbacks that 55's have which an AotL build doesn't have is that you're not as vunerable to enchant stripping. If you do get stripped you'll still have a normal health range (like 450-500hp). If a 55 gets stripped/interupted they're screwed, lol.
Last edited by BigDave; Dec 13, 2007 at 06:10 AM // 06:10..
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Dec 14, 2007, 08:42 AM // 08:42
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#51
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Wilds Pathfinder
Join Date: Jul 2006
Location: Hawaii
Guild: Clan Of Elders
Profession: N/
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Quote:
Originally Posted by HawkofStorms
Minor point. I'm pretty sure AotL doesn't halve life stealing attacks.
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Yes, you are correct. Life steal and degen are not affected by AotL. In my defense I did say "I believe."
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Dec 14, 2007, 11:33 AM // 11:33
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#52
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Quote:
Originally Posted by Curse You
I prefer to Jagged Bones on my heroes, simply because I always notice how bad the heroes can be with Animate Flesh Golem. They don't wait for their existing Golem to die before re-using the skill and so waste the free corpse.
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but then again the other flesh golem will leave a corpse. Meaning you could make the same amount of minions but with extra time and health on them
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Dec 14, 2007, 01:35 PM // 13:35
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#53
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Jungle Guide
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Quote:
Originally Posted by SmithyBen
but then again the other flesh golem will leave a corpse. Meaning you could make the same amount of minions but with extra time and health on them
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If you animate a flesh golem when you already have one, the old golem dies off and leaves already exploited corpse.
That's why it's bad when the heroes won't wait for the first golem to die off before making a new one.
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Dec 14, 2007, 02:19 PM // 14:19
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#55
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Online Gamer
SO I have been looking around at MM builds but every time some says flesh golem in it a bunch of people say no geth rid of it and get something use full
WHY DOES EVERY ONE HATE FLESH GOLEM IT IS ONE OF THE STRONGER CREATURES IN THE GAME!!!!
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I've actually seen the opposite. I run an MM build in AB called pvp death reaper and when ever I have flesh golem in my skill bar I get "nice you have flesh golem".
But in all honesty, the only advantage to FG is its stronger then other minions and seems to do more damage and it leaves a corpse behind.
When you weight that up compared to other skills you could use, its not that great, so it is a bit over rated. Any minion other then the bog standard ones are good for a fight. A mix of range attacking, vampiric and bleeding minions is always good (sorry dont know the exact names).
I went onto pvxwiki and found a great MM build which uses alot of enchantments to protect against harm and it doesnt use flesh golem.
Check out http://www.pvxwiki.com/wiki/Build:N/..._to_the_Master
It works pretty well aslong as you maintain enchantments.
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Dec 14, 2007, 07:23 PM // 19:23
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#56
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
Originally Posted by freekedoutfish
But in all honesty, the only advantage to FG is its stronger then other minions and seems to do more damage and it leaves a corpse behind.
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That's actually a pretty good advantage, depending upon what you want an MM to do. When I'm running my H&H mini-b/p group, the minions mostly function as "blockers", so the longer they last, the better. Their damage output is of secondary importance, and Bone Fiends (ranged attack) and Bone Minions are not used.
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Dec 15, 2007, 06:40 PM // 18:40
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#57
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Lion's Arch Merchant
Join Date: Nov 2007
Location: HELL!!
Profession: D/Mo
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[skill]Aura of the Lich[/skill] guess it is okay, ill use it if i dont get factions
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Dec 16, 2007, 03:38 AM // 03:38
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#58
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Ascalonian Squire
Join Date: Dec 2007
Location: New Zealand
Guild: Realm of legend and myth[MYTH]
Profession: W/R
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Flesh Golems hit hard but r very slow to attack it depends what your going for tho :P
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Dec 16, 2007, 03:57 AM // 03:57
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#59
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Frost Gate Guardian
Join Date: Aug 2007
Location: United Provinces of the Netherlands
Guild: Legend of the White [Moa]
Profession: Rt/A
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My op
Quote:
Originally Posted by Quaker
That's actually a pretty good advantage, depending upon what you want an MM to do. When I'm running my H&H mini-b/p group, the minions mostly function as "blockers", so the longer they last, the better. Their damage output is of secondary importance, and Bone Fiends (ranged attack) and Bone Minions are not used.
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I think you hit the spot there, the difference is if you want them to be aggro-takers or damage-dealing.
Aggro takes: Flesh Golem and Bone Horror's
Damage dealers: JB/minions/nova, OoU/vampirics... etc etc
My answer on original question: Flesh Golem isn't dead, but pro teams work on precision and MM are out-ranked these days (especially since last b/p nerf).
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Dec 16, 2007, 12:05 PM // 12:05
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#60
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Lion's Arch Merchant
Join Date: Nov 2007
Location: HELL!!
Profession: D/Mo
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Awww man I like being MM i am good at it aswell
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